Von Karin Stierlin
The Taboobreaker Association, founded by Karin Stierlin, has embarked on an innovative journey to develop "Love Land", a gamified multi-channel platform aimed at enhancing the mental and sexual health of young people. This development is grounded in the principles of the LEAN Startup methodology, emphasizing cost-efficiency, minimal waste, and user-driven design.
The LEAN Startup Feedback Loop is used as a core concept since any early beginning of a product, emphasizing the iterative process of building, measuring, and learning. Based on this analysis, initiators learn and decide whether to persevere, pivot, or stop, and then iterate on the product based on these learnings. This cycle helps to align closely with customer needs and market demands, efficiently using resources and enhancing their chances of success.
“LEAN aims to create more value for customers with fewer resources by minimizing waste and maximizing effectiveness.”
The development cycle of Love Land, guided by the LEAN Startup’s feedback loop, is an ongoing process that dynamically evolves through each phase of building, measuring, learning, and iterating. This process is designed to continuously refine and enhance the app. Looking forward, the Taboobreaker Association aims to keep aligning the app with emerging educational needs and technological advancements, ensuring that Love Land remains at the forefront of educational innovations in mental and sexual health for youths:
These insights informed the next steps in the next development process and feedback loop Nr 2, emphasizing the importance of keeping the end-user—youth—at the centre of development.
“Love Land’s development cycle is guided by the LEAN Startup feedback loop, emphasizing continuous improvement through building, measuring, learning, and iterating.”
Emphasizing the LEAN principle of using resources judiciously, Love Land’s development avoided expensive game design agencies and instead partnered with smaller, more agile teams that showed interest in a social impact innovation. The strategic partnership with academic institutions like the University of Cape Town provided access to pro bono scientific support and evaluation, further reducing costs while enhancing the product’s educational value. These partnerships facilitated a blend of academic rigour and practical application, ensuring that the content was both scientifically sound and appealing to young users.
With the foundational game elements tested and refined through multiple feedback loops, Love Land expanded its features and content. The addition of new islands and game levels was guided by continuous user feedback, ensuring relevance and engagement.
Website: Providing access to additional learning content
An integral component of the Love Land initiative has been the development of a comprehensive website that extends the learning environment beyond the app. The website features tutorial videos that provide detailed guidance on mental and sexual health topics, designed to support both learners and educators. These resources are crafted to complement the interactive lessons within the app, providing a richer, more integrated learning experience.
“Based on feedback loops, Taboobreaker developed a Train-the-Trainer program to include adults in mental and sexual health education.”
Inclusion of adults into mental and sexual health education
Recognizing the importance of adult facilitators in the education of mental and sexual health, Taboobreaker has also developed a Train-the-Trainer program. This program is designed to equip educators, parents, and community leaders with the necessary skills and knowledge to effectively use Love Land as a teaching tool. Alongside the hands-on trai ning, the program provides a box of educational materials that trainers can use to supplement their sessions. These materials are designed to complement the digital content, offering additional depth and context to the lessons imparted through the app as well as strategies for engaging young people and facilitating discussions on sensitive topics.
The iterative development process, rooted in LEAN principles, has allowed Love Land to evolve into a robust platform that not only educates but also engages its users in an immersive learning environment. The ongoing feedback loops continue to inform enhancements, making Love Land a pertinent example of how agile methodologies can be effectively applied in non-profit educational projects.
Love Land's development showcases the effectiveness of the LEAN startup approach in the non-profit sector, particularly in educational technology. By focusing on minimal viable products, continuous user feedback, and cost-effective resource use, projects like Love Land can achieve substantial impact while remaining financially sustainable. This model not only enhances the scalability of such initiatives but also ensures they remain aligned with the evolving needs of their target audiences, making a lasting difference in the lives of young people.
More information:
www.taboobreaker.org
www.lovelandgame.org